Chandelier, an immersive experience by DC Spensley

About Chandelier Simulated space becomes a human place when we experience it together. By their very nature, […]

Pure Abstract FTP

Curation and Exhibit Design by DC Spensley Free the Pixels (FTP) is a Facebook group created in […]

Art Simulated Redux

This is a walk through of the DC Spensley “Art Simulated” show prepared in a scale model […]

6000 and the Wind

This is documentation of a wind driven virtual sculptural assembly on the entire Canis Latrans region on […]

DC Spensley (AKA DanCoyote) at Museo del Metaverso

This movie is documentation of the DC Spensley art installation on Saturday, March 7, 2015, at 21.30 […]

Sync Circle Slab

Sync Circle Slab 818 Algorithmic Meta-sculpture Music by Life Like Thunderstorms Residence 25, FrancoGrid

Detail of Algorithmic Panels

This is a detail of Algorithmic Panels installed at Museo del Metaverso by DC Spensley in March […]

When Frank Gehry Attacks

This is documentation of a golden megalithic sculptural installation at the Brooklyn is Watching/ArtNation region in 2010 […]

Exquisite Haiku

Exquisite Haiku is a virtual world artwork and synthesis of the Surrealist game “Exquisite Corpse” and the […]

The Forgotten Sentry

The Forgotten Sentry is an interactive theater project commissioned by Simon Fraser University PhD researcher Ben Unterman […]

Lumen Prize Virtual Exhibition Catalog

Leonardo presents the 2020 Lumen Prize. A virtual exhibition catalogue created by DC Spensley and Gustavo Rincon […]

SkyDance 6

SkyDance 6, Avant Garden, by far the most complex of all the productions is a story of […]

SkyDance 5

Innocense End SkyDance 5, Innocense End was a return to basics and focused on complex precision choreography. […]

SkyDance 4

Let Love Live., SkyDance 4 Let Love Live told the story of same sex love forbidden by […]

SkyDance 3

Second Spring SkyDance 3 or Second Spring was the first narrative SkyDance production telling a story of […]

SkyDance 2

SkyDance 2 brought further refinements to performances like a stage modeled on a reverse panopticon design also […]

SkyDance 1

SkyDance 1 The ZEROG SkyDance performance company was born in June of 2006 as an experiment asking […]

Ars Plastica

Ars Plastica is a virtual world artwork and living ecosystem by DC Spensley On the surface Ars […]

MineOpticon II Short Show Reel

MineOpticon II Short Show Reel

MineOpticon II Performed by the: “Diamond Boots Ensemble”: Jenene Castle, Sara Gevurtz, Ben Unterman, Laurence Simmonds, Haifa […]

Hephaestus Platonicator

Hephaestus Platonicator

Hephaestus Platonicator is a social sculpture created in the virtual world of Second Life, in this case […]

MineOpticon

MineOpticon

MineOpticon is an ensemble performance project and choreographic intervention into the MineCraft world. Luke I am your […]

Avatar Wrestling Federation “Smacktacular”

Avatar Wrestling Federation “Smacktacular”

What is this? Think a cross between Sumo, Pokemon matches, Yu-Gi-Oh duels and the most outrageous Mexican […]

Avatar in Flight

Avatar in Flight

When I was a child I dreamed of flying. With that ability in virtual worlds I become […]

Leap of Doom!

Leap of Doom!

Absurdist participatory performance centered around the ideas of false courage and virtual bravado. This performance was featured […]

Lime Shuffle

Lime Shuffle

The avatar you see is DanCoyote Antonelli AKA the artist DC Spensley demonstrating a new work called […]

DanCoyote at Jazzlive in London

DanCoyote at Jazzlive in London

Metasculptural work in situ as the visual component of the Jazzlive project in London, UK. The audio […]

SWARM: Sculptural Feedback System

SWARM: Sculptural Feedback System

SWARM, by DC Spensley is a sculptural feedback system intended to be used socially, requiring cooperation between […]

NeoCubist Hyperformalism

NeoCubist Hyperformalism

Snapshot in time: Jul 26, 2009 In the last days of the first year of BiW Selavy […]

[decon.]

[decon.]

Uploaded on Aug 4, 2009 decon. [decon.] is a virtual deconstruction by DC Spensley whois DanCoyote Antonelli […]

DanCoyote’s Garrett Zombie Attack Performance

DanCoyote’s Garrett Zombie Attack Performance

Deep below the ArtNation sim Dancoyote explores Garrett’s zombie lesson in personal space while demonstrating the value […]

Plaid Panel

Plaid Panel

One of a series of over a hundred algorithmic panels in “Big Screen TV” form factor. These […]

His Noodly Appendages

His Noodly Appendages

His Noodly Appendages is a spatial-reactive sculpture named after the Flying Spaghetti Monster’s alleged habit of touching […]

Moire or Less

Moire or Less

This is an artwork that showcases the way moire works in the virtual space, exactly the opposite […]

Tower of Light

Tower of Light

Tower of Light is a megalithic metasculpture, meaning a sculptural object in simulated virtual space. In this […]

Masheus

Masheus

Unabashed mash of footage taken on a Proteus journey. Thanks Gringo for the heads-up, Proteus for the […]

Museum of Hyperformalism at SL4B

Museum of Hyperformalism at SL4B

This movie is a walk-through of three installations at the Second Life Fourth Birthday Exhibition. The avatar […]

Grapes of Math

Grapes of Math

Animated, reactive sculptural assembly that follows an avatar at close proximity while returning to place when an […]

Halo

Halo

Halo was a site specific, megalithic, immersive animated sculpture exhibited at Brooklyn is Watching, on display in […]